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Added posts from Strava, Riot Games, Etsy
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README.md
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README.md
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<details>
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<summary>Coinbase</summary>
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### Blog Posts
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* [A Deep Dive into the Recent BCH Hard Fork Incident](https://blog.coinbase.com/a-deep-dive-into-the-recent-bch-hard-fork-incident-2ee14132f435)
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* [Blockchain Infrastructure at Coinbase](https://blog.coinbase.com/blockchain-infrastructure-at-coinbase-366c09dbcef4)
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* [Logs, metrics, and the evolution of observability at Coinbase](https://blog.coinbase.com/logs-metrics-and-the-evolution-of-observability-at-coinbase-13196b15edb7)
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* [Reliability Engineering at Coinbase](https://blog.coinbase.com/reliability-engineering-at-coinbase-8b6956ba802f)
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* [Introducing Salus: How Coinbase scales security automation](https://blog.coinbase.com/introducing-salus-how-coinbase-scales-security-automation-1ba5e8074937)
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* [How Coinbase Builds Secure Infrastructure To Store Bitcoin In The Cloud](https://blog.coinbase.com/how-coinbase-builds-secure-infrastructure-to-store-bitcoin-in-the-cloud-30a6504e40ba)
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* [Open Sourcing Coinbase’s Secure Deployment Pipeline](https://blog.coinbase.com/open-sourcing-coinbases-secure-deployment-pipeline-ae6c78e25517)
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</details>
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<details>
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<summary>DBS</summary>
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### Blog Posts
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* [Improving the Deployment Experience of a Ten-Year Old Application](https://codeascraft.com/)
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* [How Etsy Prepared for Historic Volumes of Holiday Traffic in 2020](https://codeascraft.com/2021/02/25/how-etsy-prepared-for-historic-volumes-of-holiday-traffic-in-2020/)
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* [Your brain on progress](https://increment.com/reliability/brain-on-progress/)
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* [Etsy’s Debriefing Facilitation Guide for Blameless Postmortems](https://codeascraft.com/2016/11/17/debriefing-facilitation-guide/)
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</details>
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<details>
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<summary>Riot Games</summary>
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### Blog Posts
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* [THE LEGENDS OF RUNETERRA CI/CD PIPELINE](https://technology.riotgames.com/news/legends-runeterra-cicd-pipeline)
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* [STRATEGIES FOR WORKING IN UNCERTAIN SYSTEMS](https://technology.riotgames.com/news/strategies-working-uncertain-systems)
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* [IMPROVING THE DEVELOPER EXPERIENCE FOR OPERATING SERVICES](https://technology.riotgames.com/news/improving-developer-experience-operating-services)
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* [SCALABILITY AND LOAD TESTING FOR VALORANT](https://technology.riotgames.com/news/scalability-and-load-testing-valorant)
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* [LEVERAGING GOLANG FOR GAME DEVELOPMENT AND OPERATIONS](https://technology.riotgames.com/news/leveraging-golang-game-development-and-operations)
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* [CONTROLLED CHAOS WITH FAULT INJECTION TESTING](https://technology.riotgames.com/)
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* [DOWN THE RABBIT HOLE OF PERFORMANCE MONITORING](https://technology.riotgames.com/news/down-rabbit-hole-performance-monitoring)
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* [PROFILING: THE CASE OF THE MISSING MILLISECONDS](https://technology.riotgames.com/news/profiling-case-missing-milliseconds)
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* [PROFILING: REAL WORLD PERFORMANCE IN LEAGUE](https://technology.riotgames.com/news/profiling-real-world-performance-league)
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* [PROFILING: OPTIMISATION](https://technology.riotgames.com/news/profiling-optimisation)
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* [PROFILING: MEASUREMENT AND ANALYSIS](https://technology.riotgames.com/news/profiling-measurement-and-analysis)
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* [RUNNING ONLINE SERVICES AT RIOT: PART I](https://technology.riotgames.com/news/running-online-services-riot-part-i)
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* [RUNNING ONLINE SERVICES AT RIOT: PART II](https://technology.riotgames.com/news/running-online-services-riot-part-ii)
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* [RUNNING ONLINE SERVICES AT RIOT: PART III](https://technology.riotgames.com/news/running-online-services-riot-part-iii)
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* [RUNNING ONLINE SERVICES AT RIOT: PART III: PART DEUX](https://technology.riotgames.com/news/running-online-services-riot-part-iii-part-deux)
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* [RUNNING ONLINE SERVICES AT RIOT: PART IV](https://technology.riotgames.com/news/running-online-services-riot-part-iv)
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* [RUNNING ONLINE SERVICES AT RIOT: PART V](https://technology.riotgames.com/news/running-online-services-riot-part-v)
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* [THE EVOLUTION OF SECURITY AT RIOT](https://technology.riotgames.com/news/evolution-security-riot)
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* [RUNNING AN AUTOMATED TEST PIPELINE FOR THE LEAGUE CLIENT UPDATE](https://technology.riotgames.com/news/running-automated-test-pipeline-league-client-update)
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* [AUTOMATED TESTING FOR LEAGUE OF LEGENDS](https://technology.riotgames.com/news/automated-testing-league-legends)
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</details>
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<details>
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<summary>Schibsted Media</summary>
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</details>
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<details>
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<summary>Strava</summary>
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### Blog Posts
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* [Scaling Club Leaderboard Infrastructure for Millions of Users](https://medium.com/strava-engineering/scaling-club-leaderboard-infrastructure-for-millions-of-users-9ee857ce8cfe)
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* [Distributed Tracing at Strava](https://medium.com/strava-engineering/distributed-tracing-at-strava-e9d784b9ddf2)
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</details>
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<details>
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<summary>Stripe</summary>
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